![]() ![]() ![]() On the other hand, there was an awful lot of poncing around with Hobbits while you were waiting for the big battles to kick off, the storyline was padded out with bizarre interludes, and there was a tendency for many maps to disintegrate into that time-honoured pattern of build base, defend base, build massive army with super units, then attack enemy structures. What’s more, it had the tone and feel of the movies, from the ethereal lighting to the wispy elven music, down pat. It boasted a lovely streamlined interface, gorgeous graphics, and an amazing sense of scale. On the one hand, it was easy to get the hang of, even in the unlikely event that you’d never played an RTS before. For all its pleasures – and there were many – Battle for Middle Earth always felt a little RTS-lite. ![]() Less cynically, I might add because it gives them a second chance to do things right. Probably, I would reply, because there’s still a lot of money in the franchise. Why does EA feel the need for another campaign? We’ve already fought our way through Helms Deep and the Pelinor Fields. But surely, you might say, the Battle for Middle Earth is over? Aragorn and Gandalf have triumphed. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |